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Pixel Distorsion Shader

Pixel Distorsion Shader

An interactive and customizable shader effect that distorts pixels dynamically based on mouse interactions, perfect for creating engaging and immersive visual effects on images.

Installation

pnpm dlx shadcn@latest add https://badtz-ui.com/r/pixel-distorsion.json

Usage

import dynamic from "next/dynamic";
const PixelDistorsionScene = dynamic(
  () => import("@/components/ui/pixel-distorsion-scene"),
  {
    ssr: false,
    loading: () => (
      <div className="h-full w-full bg-zinc-100 dark:bg-neutral-950">
        {/* Skeleton loader */}
      </div>
    ),
  },
);
<div className="w-full max-w-[620px] h-auto">
  <PixelDistorsionScene imageSrc="/images/shaders/medusa-image.webp" />
</div>

You can use a placeholder while loading, to avoid potential issues, consider using dynamic imports.

The component is designed to automatically adjust based on the parent's width while maintaining the original image's aspect ratio. The height is always calculated dynamically.
By default, the shader is automatically disabled on mobile and replaced with a static image.

Props

pixel-distorsion-scene props.

PropTypeDefaultDescription
imageSrcstring(required)The source URL of the image used in the shader.
altstringundefinedAlternative text for the image (used when the fallback <img> is displayed on mobile).
gridnumber20The resolution of the distortion grid. Higher values result in finer distortions.
mousenumber0.25The influence of the mouse on the distortion effect.
strengthnumber0.2The intensity of the distortion effect applied to the image.

You can increase the grid and strength props significantly to achieve a liquid-like effect. (Be mindful of performance—setting these values too high may impact rendering speed.)

Resources

Here are some of the key resources that helped me learn about shaders. If you're interested in exploring shaders further, these are great places to start!

  • Akella's repo
  • The Book Of Shaders
  • ThreeJS Journey
  • Version Requirements

    If you are using Next.js 14 or earlier, install these packages instead: @react-three/[email protected] @react-three/[email protected] gsap

    pnpm add @react-three/[email protected] @react-three/[email protected] gsap three
    

    Changelog

    2025-04-27

    • Fixed a critical THREE.WebGLRenderer: Context Lost error occurring on Next.js 15 projects.
    • Improved WebGL context handling for better stability across modern browsers.
    • Adjusted recommended package versions to ensure compatibility with Next.js 14.
    • Updated installation instructions to clearly differentiate requirements between Next.js 14 and 15 environments.
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