Pixel Distorsion

An interactive and customizable shader effect that distorts pixels dynamically based on mouse interactions, perfect for creating engaging and immersive visual effects on images.

Installation

pnpm dlx shadcn@latest add https://badtz-ui.com/r/pixel-distorsion.json

Usage

import dynamic from "next/dynamic"; const PixelDistorsionScene = dynamic( () => import("@/components/ui/pixel-distorsion-scene"), { ssr: false, loading: () => ( <div className="h-full w-full bg-zinc-100 dark:bg-neutral-950"> {/* Skeleton loader */} </div> ), }, );
<div className="w-full max-w-[620px] h-auto"> <PixelDistorsionScene imageSrc="/images/shaders/medusa-image.webp" /> </div>

Props

pixel-distorsion-scene props.

Credits & Resources

Here are some of the key resources that helped me learn about shaders. If you're interested in exploring shaders further, these are great places to start!

Akella's repo

The Book Of Shaders

ThreeJS Journey

Version Requirements

If you are using Next.js 14 or earlier, install these packages instead: @react-three/[email protected] @react-three/[email protected] gsap

pnpm add @react-three/[email protected] @react-three/[email protected] gsap three

Changelog

2025-04-27

  • Fixed a critical THREE.WebGLRenderer: Context Lost error occurring on Next.js 15 projects.
  • Improved WebGL context handling for better stability across modern browsers.
  • Adjusted recommended package versions to ensure compatibility with Next.js 14.
  • Updated installation instructions to clearly differentiate requirements between Next.js 14 and 15 environments.